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BOTCHED CREATURE FINGER

Maya, Zbrush, Substance Painter, Arnold

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I plugged all the textures in Arnold and the results can be seen in the images below. No comp work done. This is straight out of the oven.
I'll try to fire some more renders and add them here gradually.

The following are a few renders and screen-grabs from Painter, so we can do some comparison on the render engines.

renders
Maya

I chopped off a finger from a human mesh and made some changes in the proportions to mimic a creature-like one. Unwrapped some UVs and that's pretty much it here. Took this mesh to Zbrush to add some quick details.

I didn't spend much time in Zbrush because I wanted to see how much I can push things in the textures.
Maya and Zbrush screen grabs below - 

The textures were mostly hand-painted so as to get many colors going on. I have quite a few variations going on here as the creature skin is a combination of rot, blood, ageing, wear, etc. The curvature map from the sculpt mesh came in super handy. I used it to drive in some colors in those areas that were difficult to paint through. The thickness map went in for the SSS, but as you can see below, I went ahead and painted a secondary SSS for getting some weightage on those thicker areas.

Textures

DIFFUSE

CURVE MAP

SCATTER

Final

The final touch was adding some maggots along the surface. I'm calling this done for now.

© Copyright Abin Abraham 2025. All rights reserved

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