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TRANSFORMERS - MIRAGE

Software used -  Maya, Arnold, Photoshop

 15 ft 

 6 ft 

intro.png

Transformers are extremely complex to build in 3D, since it
involves hundreds of moving elements and it would
eventually transform into a vehicle, in this case a Porche 911.
It needs to be functional but at the same time
aesthetically pretty cool to look at.

The first step is set a persona to the character by
understanding the strenghts and weaknesses.
A backstory would always help us build a character
and breathe life into it.

This concept model was entirely created in Maya based on the concept sketch by Parallax Studios, using the bare basic tools available within. I also jumped into photoshop to
reimagine certain areas that I felt couldv'e used some improvement.

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This is Mirage from the Transformers universe.
Original concept artwork by
Parallax Studios

EARLY BLOCKING AND CONTOUR STUDY

internals

INTERNAL FRAMEWORK

HEAD FRAMEWORK

renders_main

RENDERS

paintovers

PAINT-OVERS

I used photoshop to sketch a few design iterations in the earlier stages. The idea is to lock in on one of them to continue designing the asset. I ran the same approach on some other areas of the concept to achieve a better design result.

moodboard

PLANNING AND DESIGN STUDY

One of the crucial things while designing an asset is to plan the references and set a language. And that is exactly whatI have done here - segmented the core areas and did some study on the parts, shape, materials, wear and tear, etc.

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